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Mac walters ea
Mac walters ea








mac walters ea
  1. Mac walters ea full#
  2. Mac walters ea mac#

Everywhere.Īnd even, I believe, in the endings.

mac walters ea

Mac walters ea full#

That rushed production is also seen in the writing that is full of weird lines and weirdly structures dialogues, in the quest journal, in the use of ME2's squadmates that got sidelined to unacceptable levels. Indeed, that was one early mission that you had to put disk 2 only to play it, then but disk 1 back to play the rest of the chapter. While in ME2 you had to swap them once (as it should be), in ME3 you had to do that several times. You had to swap the disks in the most bizarre of fashions. Mass Effect 3 is full of short comings and rough edges that can explained by how rushed it was. It wasn't enough time, it wasn't nearly enough time.

mac walters ea

So Bioware had between 2 and 1.5 half years to developed the last entry in the trilogy. ME3 was originally meant to release in late 2011, and then moved to March 2012. ME2 was released on January 2010, Lair of the Shadow Broker, its last main DLC, on early september (Arrival was developed by a different team). Why? Because of the criminal amount of time they gave Bioware to finish Mass Effect 3.

Mac walters ea mac#

Thankfully not only because of that, but it will always be impossible to discuss it (and the trilogy as a whole) without talking about how it all ended.ĮA is not the only one to blame here, Mac Walters and Casey Hudson are often seen as the biggest villains in this story, and they definitely deserve some of the flak, but I would argue that Eletronic Arts is the worst offender here. Mass Effect 3 is a game that will be forever remembered by its ending.










Mac walters ea